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Agree with the other commentor:

1) Controls are weird and don't feel right

2) Enemies seem to slow down when they get toward the player and dont do anything when they get there

Cheers

Thank you for replaying :)

1) Controls should not be relative to the player, but global(w is always up, s is always down etc.)

2) Enemies shouldn't move all the time, but only when you get close (if you can pathfinding would be nice)

3) Invisible walls are never a good idea (do visible walls instead)

All that said, there's potential for this game to be okay, just fix the stuff mentioned above

Cheeers,
Alexa

(+1)

Thank you :)